
Traits carried over wholesale to Overgrowth.Īfter launch, Wolfire made some improvements to the game, including remastering and integrating an entire fan-made campaign, but nothing fundamental to its mechanics. As polished and detailed as Overgrowth was in many regards, it was still a direct sequel to Lugaru: The Rabbit's Foot, a quirky little game from 2005 built around high-impact melee combat (and little else) across often bleak and desolate environments.

In the end, not too many people loved the Overgrowth that was eventually released, with our man Fraser thinking that it wasn't ready for the big leagues in his review last year. Watching these videos and playing along with every pre-order alpha build released was an education in of itself, and I don't regret putting money down on the game early, even if it took the better part of a decade for the game to be officially finished.
#Play overgrowth free update#
Over the course of dozens upon dozens of development update videos and blog posts, they charted the creation of a bespoke and powerful little game engine, along with an editing tool-set that almost anyone can produce something playable with. Wolfire always were firm believers in open and public development. While Wolfire would go on to be better known for their Humble Bundles (eventually selling the Humble brand to IGN), I feel that Overgrowth and its decade of development is an important part of independent games history, and following its creation from the beginning taught me much of what I know about the realities of game development today.

That's when Wolfire Games first announced anthropomorphic animal brawler Overgrowth, and now it's due to receive its final update - version 1.3. September 17th, 2008, nearly a full decade ago.
