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Ac3d select inverted normals
Ac3d select inverted normals












ac3d select inverted normals

it would be great if you could send me some of your 'tonnes'! Just for internal testing of course, I won't publish the format list is misleading here. It took some hours but finally it worked quite well, at least for the compressed x files from the DX-SDK. That's exactly what I implemented several days ago. You're extremely lucky, and we're too :-) There's not much information in the file header, except it's a terrain file if you could get a bzip compression version working I'd be incredibly grateful! I've got tonnes of models in that format! Any hints (file format, application which wrote it. Usually terrain formats aren't that much work. I'd be glad to support the formats of your heightmaps, too. Although 3D GameStudio is terribly unimportant for serious stuff, its format is widely spread. Assimp reads the 3D GameStudio Heightmap format. Seems Thomas's fixed that think we're talking of different formats here.

ac3d select inverted normals

You're the guy from, aren't you? provided file works well with current revision. Overall, very good library and I'm thinking of stopping my project and using your library from now on! X - Great for non-compressed, if you could get a bzip compression version working I'd be incredibly grateful! I've got tonnes of models in that format! LWO - One model flickered, might be the model though. (This email pertains more to the bugs I've found.)ģDS - Loaded almost all my collection, very good viewingĬollada (DAE) - Didn't load some of the animations from what I can see, one crashed the assimp viewer.ĭXF - Don't have very many models of these, but they loaded well. I've said to myself for a while I would post my opinions on here about the project and some possible bugs which are in the applications.Īramis_acg: I've sent you an email with some of the models which caused problems with the 1.0 assimpviewer.














Ac3d select inverted normals